Pages

17.11.09

3 Generals Part 1

After a good breakfast we arrived at the inn, greeted all those player we knew and the staff. Since one team didn't made to the tournament, we had an uneven number of teams (19) and the captains decided together with the staff that we would use a free ticket system, giving the last team from each round after the first one a 13:7 victory.

The first mission was then announced:

- 6 rounds
- pitched battle deployment
- objectives each worth 250 points.
- +2 tournament points if you win the mission, +1 for a draw and +1 if you destroy all of your opponents HS choices.

We met up with the first team, who brought along a DE army, a SM force with 2 raiders and Witchhunters with some drafted IG choices. After shaking hands I lost the roll, the other captain went first and nominated the SM army. I matched our SW player against them, which wasn't that clever. The other pairing ended in CSM vs DE and my eldar vs WH. In retrospective I should have set our CSM player against the SM, since he was the only one in our team with a raider. SW vs DE would have been in our favour.

My army was:

Jetseer with fortune
+7 jetlocks

2x6 FD incl. a DBF-Exarch + SC-Serpents

2x5 DA + BL-Serpents

DAVU-Falcon with Stones, Holo and SL+SC
2xprism tank

My opponent had:

HQ with holy weapon, 2+ save and jump pack
2xElite sisters with 2 melter and a immolator
4x10 sisters with a HF, Melter and rhino
1xsquad of jumping sisters
2xexorcist tanks
1x IG command squad and AC
2x10 IG with a LC
2x3 HW teams with AC

The game started rather succesfully for me with a exorcist tank and a rhino dying rather fast. I also get rid of the AC teams quite easily. Then I made a big fault in my humble opinion: I played rather offensive with the jetlock council. Guess I should have tried to get rid of his tanks through firepower, aiming for a small victory thanks to contesting objectives. So I moved the council in the direction of his tank wall, failed to spear a immolator and then charged to tanks. In return he unloaded most of his infantery (except for the two squads of sisters held in reserve), unleashed a firestorm on my council (only one lock died)and then charged it. I won the first round with a -4 modifier, but thanks to that damned 5 points wargear those girls have, I failed to run them down. In return I failed two fortuned inv-saves on my seer in one turn, lost a round of combat with a -1 modifier and rolled 11 with the council, rerolled it and got a 10. Meh! They got away, but I feeded too much units into that grinder, distracting me in return.

Thanks to those 8 scoring units he scored a minor victory over me in the end, with the overall result for the whole team was a draw.

Lesson learned: don't get in charging range with sisters, unless you own a breaker unit like Yriel, the Avatar or 1-2 Lords.


After one hour of free time (lunch hurray, did I mentioned that the tournament was hosted inside a inn?) the second mission and the pairings were announced

Second Mission:
- 6 turns with Dawn of War Deployment
- HQ, each player must declare one piece of terrain inside his DZ as his HQ.
- Holding your own was worth 500 points, holding your opponents HQ 750
- +2 TP for winning the mission, 1 for a draw and +1 if you manage to kill his whole elite-department

Our opponents were called "Westerwaelder Waagh and fielded the following armies: A hybrid Eldar force, Nidzilla with a focus on big and mean CC fexes and a mechanised BT force without a single raider.

We won the toss and after shaking hands I placed my eldar army first. The other team captain matched that with their nidzilla army, so I choose a desert table with some small tau buildings and landing plattforms as the battlefield. He placed his eldar next, which I matched up with our SW. 18 longranged S8 shots and a runic priest sounded like a clever idea to me.

My opponents army was:

A flying fex with 2xtalons
A broodlord with a stealer-retinue
One large squad of cc-warriors
Two elite-fexes with a strangler
3x6 stealers as troop choices
2 HS fexes with T7 2+ armour and talons
3 Zoas with blast

Rather toothless against my uber-mobile eldar army. I won the right for the first turn, but forfeited that to him. In retrospective I shouldn't have done that...

He placed nothing on the table and then brought his whole army except the stealers on the table. The broodlord and the warriors moved behind his HQ, which was the only large building on the whole table. On his side was that building and something looking like a small tau oil tank, which didn't provide full TLOS cover. I had a shallow landing plattform and two small terrain pieces. If I had picked going first, I would have denied him that terrain piece. Shame on me.

The match was kind of boring. My tanks killed all his elite fexes, the one dragon squad killed the tyrant and the other one brought one of the cc fexes down to one wound. Sadly my council failed to kill that one in CC. I destroyed most of his nidzilla department, but that took me too long and with the huge building my prism tanks didn't manage to blast the stealers off the table.

I tried to contest his HQ with one prism tank. In return I only lost some seers, one squad of FD and got one immobilised serpent. With his HQ not in my hands, one cc-fex only slightly scratched, one barely alive and all those hiding stealers and warriors I only got a minor victory. I also didn't get the extra TP for killing his elite, since I forgot that I needed to wipe out the warriors for that too. Dunno why I forgot that over the course of the game.

Lessons learned:
- Think more about choosing table sides vs going first
- getting only 5 melter wielding FD in each squad hurt me a lot against those T7 W5 fexes.

Jochen maimed the hybrid eldar army. That his opponent was drinking a lot of beer over the course of the game (and the day) didn't help their team either. Manuel even felt pity for his BT opponent. That player was a really nice guy, but his list was pure crap with no raider and only to LCs against our CSM force with a raider carrying some zerkers, 6 oblis, a lashprince and squad of terminators with combi-plasma bolters. Basicaly he smoked all the rhinos and then used the BT special rule against him, letting the guys in black running into rang for lash or a countercharge from his zerkers and the winged prince.

Overall result: Major victory

And that's enough for today, game 3-5 will be written over the course of the weekend.

No comments: